Digital games for the chemistry classroom

Authors

  • Sergio Baggio UNPSJB, Sede Puerto Madryn, UTN, Facultad Regional Chubut, Puerto Madryn, Chubut, Argentina

Keywords:

games, chemistry, bingo, goose, battleship

Abstract

This paper highlights the value of games and game-based learning as a tool for instructional design. In education, games can promote motivation, engagement, and learning, which presents an appeal for the use of games in instructional design. The author developed many games in digital format related with traditional table games like goose game, bingo, battleship and others that are personal inventions which are presented in the paper. Games were presented in many workshops for chemistry teachers in the last years and the response of them to the experience is described.

References

Ajaps, S. O. (2015). Geography Education in the Google age: A Case Study of Nsukka Local Government Area of Nigeria. 21st Century Academic Conference Proceeding 2015 Conference at Harvard.

Baggio, S. (2018). El Rol de los Juegos en el Aprendizaje de la Química: Uso de herramientas informáticas para su implementación. Reunión de Educadores en Química REQ XVIII, Universidad Nacional del Río IV, Río IV, Córdoba, agosto 2018.

Baggio, S. (2019a). El Rol de los Juegos en el Aprendizaje de la Química: Uso de herramientas informáticas para su implementación, Taller de 8hs reloj. UNPSJB FCN Comodoro Rivadavia, 24 de junio de 2019.

Baggio, S. (2019b). El Rol de los Juegos en el Aprendizaje de la Química: Uso de herramientas informáticas para su implementación, Taller de 8hs reloj, 19-20 de septiembre de 2019, Resolución FI Nº 0489-19. Universidad Nacional del Comahue, Neuquén.

Baggio, S. (2019c). Las Simulaciones como un Elemento Integrador en Cursos de Química Básica Taller de 20hs reloj, 17 a 19 octubre de 2019, Universidad Nacional de la Patagonia Austral Río Gallegos, Santa Cruz.

Kapp, K. (2013). Gamifcation as Learner-Centered Instruction. Retrieved from http://karlkapp.com/gamifcation-as-learner-centeredinstruction/

Kurushkin, M. y Mikhaylenko, M. (2016). Orbital Battleship: A Guessing Game to Reinforce Atomic Structure. Journal of Chemical Education, 93(9),1595-1598.

Mariscal, A.J.F. y Cano, M.J. (2008). México Elemental. Educación Química, 19,2,172.

Martínez Sánchez, M. M., Pérez Morfín, A. y Portillo Campos, V. E. (2007). Interactive Games in the Teaching-Learning Process of a Foreign Language. Teoría y Praxis, 4, 47-66.

Rastegarpour, H y Marashi, P. (2012). The Effect of Card Games and Computer Games on Learning of Chemistry Concepts. Procedia-Social and Behavioral Sciences, 31, 597-601.

Published

2020-06-30

How to Cite

Baggio, S. (2020). Digital games for the chemistry classroom. Educación En La Química, 26(01), 23–36. Retrieved from https://educacionenquimica.com.ar/index.php/edenlaq/article/view/104

Issue

Section

IDEAS PARA EL AULA

Similar Articles

<< < 5 6 7 8 9 10 11 12 13 14 > >> 

You may also start an advanced similarity search for this article.